Payload Race: same as Payload, except both teams have a cart. The defenders can stop it by killing them, or standing near the cart themselves. The more of then stay near the cart, the faster it moves. Payload: the attacking team must escort a cart along some railtracks to an objective. (opens in new tab) Bored of King of the Hill now, how do the other modes work? And if a you hear an electronic crackle shortly after a Spy appeared to die, he's alive, and he's behind you. But if a black Scottish cyclops charges at you with a giant sword, get out of the way. To describe all the differences would be long and pointless. Some classes, particularly Spy and Demoman, work very differently once they unlock certain items. Spy is probably the hardest to be effective with when you're a beginner, but he's worth playing just so you understand roughly how they work. Don't stick with any of them for too long until you've played all nine: each new one you try helps you understand the role of the others better too. Soldier's the best all-rounder, so another good early choice. It's a really satisfying relationship.Īfter that, it's mostly personal preference. You're also the first person Medics will think to heal, and since you just played Medic yourself, you know how to be a good patient and keep them protected. You're slow, and your gun takes a while to spin up, but once you start firing someone's usually dead by the time you stop. When you fancy a change, switch to Heavy. And that gives you time to watch how your team mates play, see who beats whom, and learn a bit about what the weapons do. At the basic level, it's all you need to do. Then you'll have to pick a class.Ī good starting choice is the Medic: you heal people on your team by firing a beam at them, and that's immediately useful and appreciated by your team mates. You usually can't join the one with the most players. (opens in new tab) Which class should I choose?
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